Scenes
A scene stores which objects are visible in the 3D view — including large geometry such as meshes, point clouds and tiled models — so the same state can be recalled later. The Scenes branch lists the project's scenes; a flight path also keeps scenes of its own under its Scenes node, which it switches to as the camera flies (see Scenes in the Interpretation tree and the flight-path Scenes guide).
New on the branch header captures the current view as a new scene.
Context menus
The branch header shows the standard group menu, and each scene shows the standard item menu. Both are listed on the Standard Item and Group Menus page.