Model View Properties
Properties controlling the 3D model view display, lighting, navigation, post-processing effects, and VR settings. These properties affect the main 3D viewport and are accessed through the Properties panel when no specific object is selected.
Navigation & Interaction
Mouse Profile
Type: Dropdown (String) Options: VRGS Current, VRGS Expert, Pix4D, Blender, CloudCompare, Metashape Default: VRGS Current
Mouse button mapping profile for 3D navigation. Different profiles match the navigation conventions of popular geoscience and 3D software packages.
Valid options:
- VRGS Current - Standard VRGS mouse controls
- VRGS Expert - Advanced VRGS navigation
- Pix4D - Matches Pix4D photogrammetry software
- Blender - Matches Blender 3D navigation
- CloudCompare - Matches CloudCompare point cloud software
- Metashape - Matches Agisoft Metashape controls
Interpretation Line
Properties controlling the active interpretation line appearance and behavior.
Auto Translate
Type: Boolean Default: False
Pan camera along the last interpretation segment automatically as you digitize. Useful for following long horizons or contacts.
Auto Scale
Type: Boolean Default: False
Automatically match interpretation line width to point spacing for consistent appearance at different scales.
Interp Line Color
Type: Colour Default: System colour
Colour of the active interpretation line during digitizing.
Line Width
Type: Float Default: Varies
Base width for the interpretation line cylinder in scene units.
Auto Spin
Type: Boolean Default: False
Enable momentum-based rotation - the view continues spinning after mouse drag, then gradually decays to a stop.
Auto Spin Decay
Type: Float Default: Varies
Exponential decay rate for spin momentum. Higher values stop rotation faster.
Auto Spin Threshold
Type: Float Default: Varies
Minimum angular velocity before spin stops completely. Prevents endless slow rotation.
Auto Spin Scale
Type: Float Default: Varies
Multiplier from mouse flick speed to spin velocity. Controls how responsive auto-spin is to mouse gestures.
Lighting & Sky
Show Light
Type: Boolean Default: True
Display the main light direction indicator in the 3D scene as a visual reference.
Show Lighting & Pointer Viz
Type: Boolean Default: False
Visualize lighting direction and laser pointer (VR) as overlay graphics.
Light Azimuth
Type: Slider (Integer) Range: 0-360 degrees Default: Varies
Horizontal angle of the main directional light in degrees. 0° = North, 90° = East, 180° = South, 270° = West.
Light Elevation
Type: Slider (Integer) Range: 0-90 degrees Default: Varies
Vertical angle of the main directional light. 0° = horizon, 90° = directly overhead (zenith).
Use Headlight
Type: Boolean Default: True
Attach a headlight to the camera that moves with the viewpoint. Ensures geometry is always illuminated regardless of main light position.
Headlight Brightness
Type: Slider (Integer) Range: 0-100 Default: 50
Intensity of the camera-attached headlight as a percentage.
Enable Shadows
Type: Boolean Default: False
Show shadows cast by objects in the 3D view.
Enabling shadows has a significant performance penalty. Use on high-end graphics hardware or when rendering final visualizations.
Show Debug Depthmap
Type: Boolean (Debug builds only) Default: False
Display the shadow depth map in the performance HUD for debugging shadow rendering issues.
Environment & Overlays
Show Performance HUD
Type: Boolean Default: False
Display on-screen performance metrics including FPS (frames per second), CPU usage, and GPU statistics.
Notes:
- Useful for performance profiling
- Shows real-time rendering statistics
- Available in all build configurations
Background Colour
Type: Colour Default: Black (0xFF0000)
Background colour of the 3D viewport.
Point Antialias
Type: Boolean Default: True
Apply antialiasing to point rendering for smoother appearance.
Line Antialias
Type: Boolean Default: True
Apply antialiasing to line rendering for smoother appearance.
Bounding Box
Type: Boolean Default: False
Display the full-scene axis-aligned bounding box showing the extents of all loaded data.
Grid Display
Properties controlling the reference grid overlay.
X Contour Interval
Type: Float Default: Varies
Spacing between grid lines along the X axis in project units.
Y Contour Interval
Type: Float Default: Varies
Spacing between grid lines along the Y axis in project units.
X Grid Color
Type: Colour Default: System colour
Colour of grid lines running parallel to the X axis.
Y Grid Color
Type: Colour Default: System colour
Colour of grid lines running parallel to the Y axis.
North Arrow Style
Type: Dropdown (Integer) Options: North Arrow, ArtificialHorizon, Shuttle Default: North Arrow
Display style for the orientation indicator.
Options:
- North Arrow - Traditional compass rose showing North
- ArtificialHorizon - Aircraft-style attitude indicator
- Shuttle - Space shuttle orientation reference
Rotation Glyph Scale
Type: Float Default: Varies
Scale factor for the rotation centre widget (gizmo) displayed during rotation operations.
Post-Processing Effects
Grid Overlay
Properties for the adaptive orthographic grid overlay.
Enable Grid Overlay
Type: Boolean Default: False
Show adaptive grid overlay in orthographic view mode. Grid automatically adjusts scale based on zoom level.
Grid Opacity
Type: Float Range: 0.0-1.0 Default: 0.5
Opacity of the grid overlay lines. 0.0 = fully transparent, 1.0 = fully opaque.
Grid Detail Levels
Type: Slider (Integer) Range: 3-6 Default: 4
Number of adaptive grid subdivision levels. Higher values show finer detail at close zoom.
Line Width
Type: Float Range: 0.5-5.0 pixels Default: 1.0
Grid line thickness in screen pixels.
Screen Space Effects
Enable Screen Space Effects
Type: Boolean Default: False
Enable bloom post-processing effect for bright highlights and glowing elements.
Bloom Intensity
Type: Float Default: Varies
Controls how strongly the blurred bloom effect is added to the final image.
Bloom Threshold
Type: Float Range: 0.0-1.0 Default: 0.8
Luminance threshold for bloom extraction. Only pixels brighter than this value contribute to bloom.
Geometry & LOD
Tile Interpret Resolution
Type: Boolean Default: False
Force highest level-of-detail (LOD) while interpreting tiled models. Ensures maximum geometric detail during digitizing at the cost of performance.
Geobody and Zone Infill
Type: Boolean Default: True
Show geobody and stratigraphic zone infill volumes as solid 3D shapes.
Vertical Scale
Type: Float Default: 1.0
Vertical exaggeration factor applied to the entire scene. Values > 1.0 stretch the Z-axis, useful for emphasizing subtle topography or stratigraphy.
Common values:
- 1.0 = No exaggeration (true scale)
- 2.0 = 2× vertical exaggeration
- 5.0 = 5× vertical exaggeration (common for seismic)
- 10.0 = 10× vertical exaggeration (extreme)
Camera Zoom %
Type: Slider (Integer) Range: 0-200% Default: 100
Camera zoom / field-of-view percentage. Lower values = wider FOV (zoom out), higher values = narrower FOV (zoom in).
Projection / MPCDI
Properties for multi-projector display calibration using MPCDI (Multiple Projector Common Data Interchange) standard.
MPCDI Frustum Def
Type: Boolean Default: False
Enable MPCDI frustum calibration for multi-projector immersive displays.
MPCDI is used for projection mapping and multi-projector systems (CAVEs, powerwalls, domes). Only enable if you have a calibrated MPCDI configuration file.
Direction
Projector orientation parameters.
Pitch
Type: Float Range: -90 to 90 degrees Default: 0.0
Projector pitch angle in degrees. Positive = tilted up, negative = tilted down.