Scenes
Right-click commands for a scene under the Scenes node of a flight path in the Interpretation Tree. Scenes that are not tied to a flight path are listed in the Collections tree. A scene stores the visibility of the objects in the 3D view so a flight path can switch them on and off as the camera flies — including large geometry such as meshes, point clouds, tiled meshes and Gaussian splats. See the flight-path Scenes guide for how to capture, trigger and time them.
Source resources: IDR_IT_SCENE.
Item Context Menu
Right-click a scene under a flight path.
Actions
- Navigate To — Navigate to the item in the 3D view (
ID_POPUP_ITEM_GOTO) - Update — Re-capture the scene from the current 3D view, replacing its stored visibility (including any meshes and point clouds that are now on) (
ID_SCENE_UPDATE) - Delete — Delete this scene from the flight path. (
ID_POPUP_ITEM_DELETE)