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Version: 3.4.20 (unreleased)

Flight Path Point of Interest

Right-click commands for Point of Interest in the Interpretation Tree.

Source resources: IDR_IT_FP_POI.

A point of interest marks a place on the outcrop that you want a flight path to show. It is not a camera pose: Auto Generate decides where to stand the camera so that the point is framed and the camera stays out of the rock. Points of interest collect under a flight path's Points of Interest branch, and are drawn on the outcrop with a glyph showing what each one does — so a glance tells you which will be orbited and which merely looked at.

Place them with POI on the Flight Path ribbon tab. See Points of interest.

Item Context Menu​

Right-click an individual point of interest in the Interpretation Tree.

Actions​

  • Navigate To — Snap the 3D camera to this point of interest. (ID_POPUP_ITEM_GOTO)
  • Add View Here — Add a viewpoint framing this point of interest, clear of the outcrop, to the end of the active path. A Rotate Around point adds its whole arc. (ID_FP_ADD_VIEW_AT_POI)
  • Delete — Remove this point of interest from the flight path. (ID_POPUP_ITEM_DELETE)
  • Rename — Rename it. The name is used to label the keyframe it generates. (ID_ITEM_RENAME)
Move one without re-placing it

Reposition Object moves a point of interest as it moves a waypoint or sample point: click the point, then click where it should go.

Properties​

Select a point of interest to edit it in the properties panel. Every 0 means automatic field falls back to the value set in the Auto Generate dialog, and that in turn falls back to a fraction of the scene size — so a point placed with one click and never edited still generates a sensible camera.

PropertyDescription
NameUsed to label the keyframe this point generates.
PositionWhere the point sits, in project units.
TypeLook At (stand off and face it), Rotate Around (circle it, facing inwards) or Traverse Anchor (shapes a face-on traverse but gets no viewpoint of its own).
StandoffCamera distance from this point. 0 = automatic from the scene size.
Dwell (seconds)How long the camera holds here. 0 = do not stop.
Pitch (degrees)Downward tilt applied here, positive looking down. Leave at 0 to use the value from the Auto Generate dialog.
Shape The Flight → Turn To LookTurn the camera towards this point as the flight passes it. On by default.
Shape The Flight → Max Turn (degrees)How far the camera may be pulled off its own heading to look here. 45 by default.
Shape The Flight → Influence RadiusHow much of the flight either side of this point is affected, in metres. 0 = automatic from how close the flight comes.
Shape The Flight → Speed FactorSpeed passing this point, as a fraction of the rest of the flight. 1 = no change. The time comes out of the rest of the path.
Rotate Around → RadiusOrbit radius. 0 = use the standoff.
Rotate Around → Sweep (degrees)Arc swept around the point. 360 is a full turn.
Rotate Around → KeyframesHow many viewpoints are generated around the arc.
Surface → NormalRead-only. The orientation of the surface at the point you clicked, which is what lets the camera follow bays and noses in the face. Absent when no surface was available at the pick — on a bare point cloud, or in a project made before this feature — in which case the overall face direction is used for this point instead.

The Shape The Flight rows act when the path has Points Of Interest Shape Playback on; see Letting points shape the flight.

See also​