Triangulated Mesh Ribbon Tab
Context-sensitive tab — appears when the Triangulated Mesh context is active.
Commands available on the Triangulated Mesh ribbon tab, grouped by panel.
Attribute
Facies Attribute
A group of two controls:
- Create — Add new facies attribute
- Target — Target facies attribute
Radius
Tooltip: Attribute brush radius (world units)
Radius of the sphere used by Paint Attribute. The texture brush has its own Radius on the Texture Overlay panel.
Paint Attribute
Tooltip: Paint mesh attribute
Paint the active facies attribute onto mesh vertices inside the brush sphere.
Facies
A group of three controls:
- Facies — Add a new facies
- Apply — Apply to selected vertices
- Active facies (drop-down) — Active facies
Show Attribute
Tooltip: Colour the mesh by its active attribute
Colour the mesh by the active attribute layer's ramp. This is the per-vertex attribute, not the painted texture overlay; while it is on, Display Blend decides how much of the texture shows through.
Texture Overlay
Paint Texture
Tooltip: Paint mesh texture
Paint colour directly onto the mesh texture at the cursor position.
Radius
Tooltip: Texture brush radius (world units)
Radius of the texture-paint brush, in world units. Separate from the attribute brush radius on the Attribute panel.
Hardness
Tooltip: Fraction of the brush painted at full strength
How much of the brush is painted at full strength before the falloff starts. Discrete facies layers write hard at the half-strength contour, so this shapes their footprint rather than fading it.
Opacity
Tooltip: Stroke opacity for continuous layers
Stroke opacity for continuous (float) layers. Discrete facies layers write their value outright and ignore this.
Eraser
Tooltip: Erase painted texels
Clear paint back to the underlying texture instead of adding to it.
Magic Wand
Tooltip: Fill by texture colour instead of brushing
Click to fill outwards from that point for as long as the texture colour stays within Tolerance of it. The fill stops at the edge of the UV island under the cursor, so a face split across several islands or texture pages needs one click per piece.
Tolerance
Tooltip: How far the wand fill may stray from the seed colour
How different from the clicked colour a texel may be and still be filled. Low values follow a tight colour band; high values on a low-contrast image will run until the texel limit stops them.
Track
Strength
Tooltip: Power of the attribute tracking
The higher the power the more impact larger differences have (weighting = power(difference,tracking_power)
Balance
Tooltip: Balance between attributes and distance
The higher the balance (0-1) the more impact the distance between the vertices has.
Distance
Distance Metric
Tracker
Tooltip: Auto-track a surface
Auto-track a surface across the mesh using the active attribute and tracking parameters.
Dropdown items:
- Track Initial Value — Track initial attribute value
- Track Minimum — Track local minimum
- Track Maximum — Track local maximum
Drainage
Tooltip: Trace drainage
Trace a drainage pathway downslope
Control Points
GCP
Tooltip: Add a ground control point
Add tiepoints (and matching targets) used to constrain mesh registration.
Dropdown items:
- Add Tiepoint — Add a tiepoint
- Add Tiepoint and Target — Add a tiepoint and target
Corrections
From GCP
Tooltip: Correct from GCPs
Apply a corrective transform to the active mesh computed from its tiepoints.
Dropdown items:
- From GCP — Correct from GCP only with no scaling
- From GCP with Scaling — Correct from GCP only with scaling enabled
From Orientation
Tooltip: Correct from orientation
Apply a corrective transform computed from the active mesh's orientation control points.
From Both
Tooltip: Correct from GCPs and orientation
Apply a corrective transform that combines tiepoints and orientation control points.
Rescale
Tooltip: Rescale the mesh
Apply a scale correction to the active mesh based on its tiepoints.
Rescale GCP
Tooltip: Rescale from GCPs
Rescale the mesh from tiepoints, isotropically or anisotropically.
Dropdown items:
- Rescale From GCP — Rescale From GPC
- Anisotropic Rescale GCP — Anisotropic rescale from GCPs
Lock Position
Tooltip: Lock the mesh position
Lock the active mesh against further corrections or transforms.
Translate
Tooltip: Translate or rotate the mesh
Apply a translation or rotation transform to the active mesh.
Dropdown items:
- Along X Y or Z — Translate along an axis
- Along Vector — Translate along a vector
- Rotate — Rotate the mesh
Undo Transform
Tooltip: Undo last transform
Undo the most recent translate or rotate transform applied to the mesh.
Redo Transform
Tooltip: Redo last transform
Redo a translate or rotate transform that was previously undone.
Textures
Add Texture
Add a projective texture to the mesh
Edit
Edit a projective texture
Iterative Closest Point
See ICP Alignment.
ICP
Tooltip: Run iterative closest point
Align the active mesh to a mesh or point cloud shown in the view. With several shown, a menu asks which. Click it again during a run to stop.
Split View
Tooltip: Toggle split view
Split the 3D view into two panes side by side, each with its own viewpoint. In the OpenGL view the second pane shows only the active mesh.
Overlay
Tooltip: Overlay reference mesh
Has no effect on what is drawn, and the Vulkan view does not offer it.
Sampling
Tooltip: ICP sampling fraction
Fraction of mesh vertices sampled when running ICP (lower values run faster).
Keep Closest %:
Tooltip: Share of correspondences kept
ICP keeps this percentage of its correspondences, the closest ones, and drops the rest (100 keeps them all). It already down-weights outliers, so lower this only to drop the farthest pairs outright.
Max Distance
Tooltip: Maximum correspondence distance
Maximum distance allowed between a pair of corresponding ICP points.
Show Links
Tooltip: Show correspondence links
A toggle kept per mesh. Neither 3D view draws these links.
Use Tiepoints
Tooltip: Use tiepoint centroids
Seed ICP using the centroids of existing tiepoints to constrain the initial alignment.
Point to Plane
Tooltip: Point-to-plane ICP
Minimise distance from each source point to the closest target plane (faster convergence on smooth surfaces). Against a point cloud, the target plane is the one through each of its points' nearest neighbours.
Point to Point
Tooltip: Point-to-point ICP
Minimise distance between corresponding source and target points (classic ICP).