Release Notes for VRGS Version 3.0
3.0 Build 47 : 2022-09-18
- Improved behavior of touch controllers when using a Quest-2 VR Headset.
- Added simple calculator for operations on attributes.
3.0 Build 46 : 2022-09-06
- Fixed secondary colour display in logs.
- Samples can now be coloured by attributes.
- added facies menu to add facies codes to sample points.
3.0 Build 45 : 2022-08-23
- Error markers added to tiepoints for georeferencing.
3.0 Build 44 : 2022-08-23
- Changed behavior of interpretation over geopolygons. If the polygon is shown as a 3D body then the intepretation is on the outside of the body, otherwise interpretation will be on the underlying mesh.
- New interpolation option for polylines to allow smoother lines (set per polyline in the objects options).
- Minor bug fixes.
3.0 Build 43 : 2022-08-09
- Improved selection and grouping in the tree controls.
- Fixed a bug in displaying the histograms.
- Tensor analysis dialog has been updated to make selecting attributes easier.
- corrected display of flight paths.
- Updated spreadsheet for polylines and geolpolylgons.
3.0 Build 42 : 2022-08-01
- Updated VR to use OpenXR
3.0 Build 39 : 2022-07-05
- Improved level of detail for polylines and geopolygons.
- Improvement to the 3D translator gadget.
- Several bug fixes.
3.0 Build 38 : 2022-06-29
- improved selection of geopolygons with tiled models.
- Re-implemented octree splitting for point clouds.
- Fixed bug in changing colour styles of geopolygons and polylines.
- Improved logarithmic display of attribute values in the histogram.
3.0 Builds 29-37
- Improved steroenet contouring.
- Updated to latest Sentry SDK
- Fix to tensor analysis not working in some cases.
- Fix for a crash caused by drag and Drag and drop in the interpretation tree.
- Fix for a characterset issue in filenames.
- Extra error checking added to ray-picking.
- Many other minor fixes and improvements.
3.0 Build 28 : 2022-05-31
- Create geopolygon from 2 polylines.
- improved selection of geopolygons.
3.0 Build 27 : 2022-05-30
- Improved rendering speed for meshes.
- Improved LOD algorithm for large meshes.
- Added delete option for key pillars on geobodies.
3.0 Build 26 : 2022-05-19
- Fixed bug when importing single images. Now picks up position from exif data and preforms transform if project CRS set.
3.0 Build 25 : 2022-05-09
- Fixed problem when refreshing the project explorer.
3.0 Build 24 : 2022-05-05
- Added cyclical colour maps
- Attribute displays improved for point clouds and meshes
- scale bars, samples and logs added to flightpath scenes
- Selection of point cloud vertices from stereonet display improved.
- General bug fixes
Release Notes for VRGS Version 3.0
3.0 Build 21 : 2022-04-11
- Fixed naming on waypoints and sample groups in new projects
- Link to OpenTopography to download elevation data.
- Improved colour maps, including import of external colour maps.
- fixed a bug causing an intermittent crash on tiled models.
- Speed up in tile model visulisation.
- Fixed a bug with the active pick not updating.
- Apply pick/facies buttons added to the interp menu for updating selected objects.
- Added checks on exit for runnning threads.
- Fixed bug on loading a new image into to log.
- Vertex editor can be applied to mesh vertices.
- Old undo function removed. (new undo functionality in upcoming release)
Release Notes for VRGS Version 3.0
3.0 Build 20 : 2022-03-21
- Sketchfab uploader updated.
- Fixed error importing some ASPRS LAS (point cloud) files.
- Drag/drop loading in the 3D view added for ASPRS Las files.
- Fixed naming on polyline group in new projects
- Stereonet can now show mesh triangle orientations.
- Logarithmic contour levels on stereonet improved.
Release Notes for VRGS Version 3.0
3.0 Build 19 : 2022-03-15
- added license to the Sketchfab options.
- Importing photographs gets position from exif if its present.
- update to Proj9 for coordinate transforms.
- Link direct to Sketchfab for uploads now implemented.
- Bug fix in subgroup properties.
- Fixed bug in on-prem licensing with new server.
- Added interpolation modes for flight paths.
- refactored key pillars from geopolygons.
Release Notes for VRGS Version 3.0
3.0 Build 18 : 2022-03-06
- Improved swapping speed of tiled models
- Added mouse-wheel zoom for slides in flightpath
- Added spreadsheets for logs and samples
- Improved start-up checks and notifications for new versions.
- Fixed a bug in the messages window.
3.0 Build 17 :
- Improvements to slpk tiles
- Fixed a bug in reading some DDS texture formats
- Added a fix for SLPK with layers that have no meshes.
- Fixed upgrade message seen in the web panel for new verions of VRGS.
3.0 Build 16 : 2022-02-23
- Fixed crash on split logs
3.0 Build 15 : 2022-02-17
- Fix to a bug on importing certain formats of tiff
3.0 Build 14 : 2022-02-17
- Revert to ID2D1Factory5 from 7 (improves compatibilty with some windows servers)
- Increased support for different tiff internal formats
- Update to Sentry library
- Fixed a bug where attributes on samples were not updating correctly
3.0 Build 12 : 20/01/2022
- New collection, Data and Interp tree images
- Sketchfab logon implemented
- KNN added to the tensor analysis (in addition to RBF)
- Display type for logs can now be changed.
- Added funtion to merge separate meshes into one object.
- Improved export functionality for meshes
3.0 Build 9 : 20/01/2022
- Fixed issue with PLY importer
- Added checks for NaN values for ML module
- Improved the inputs for ACO algorithms
3.0 Build 8 : 17/01/2022
- Updated external libraries
- Improved HTML editor with new functionality
- Better, more flexible, layout for the ML dialogs
3.0 Build 7 : 06/01/2022
- Improved stereonet contouring
- Added marching squares contouring routines
- New intergrated HTML editor
- Added many new attributes through tensor analysis process.
- Added Kmeans clusterting
- Added PCA
- Added Density Estimation Tress
- Improved display of data mining window.
- Added cross plots to the charts panel/
HAPPY NEW YEAR
3.0 Build 6 : 15/12/2021
- Corrected way plunges display on the stereonet
3.0 Build 5 : 13/12/2021
- Faster visualisations for basic meshes.
- Active Facies and Pick list controls moved to interpretation ribbon.
- Project backups now saved at user define intervals.
- Better display of project backups in the collections tree.
- Drag/drop fixed in interpretation tree.
- Project properties moved to a JSON file.
- New modes for interpretation - switch between draw and points mode with space bar.
- Added opacity for point clouds.
- Improved speed of point cloud visualisation.
- log interpretations listed in log properties.
3.0 Build 4 : 29/11/2021
- Improved drag/drop for images in 3D view.
- Billboards now added a digitised point rather then at viewpoint.
- Better estimate of Radial Basis Function radius for the tensor analysis.
- CSV import for orientations added
- Several bug from crash reports fixed.
3.0 Build 3 : 22/11/2021
- Corrected texture mapping in OBJ importer where textures indices are greater then 1
- Fixed redraw of tree controls
- Improved ray picker precision.
3.0 Build 1 : 10/11/2021
- Fix for logs digitised on low dip/horizontal surfaces.
3.0 Build 0 : 09/11/2021
- Updated ribbon bar menus with new icons.
- Check boxes in the properties panel replaces with switches (no longer needs a double-click!)
- Better scaling of ribbon bar images on 4K+ displays.
- Added a backstage panel for recent files.
- Update to the tree controls including improved drag and drop functionality.
- Spreadsheet view added for polylines, orientation, geopolygons, faults and waypoints.
- Improved the speed of importing OBJ file.
- Added more detail into the progress messages for importing OBJ's.
- Progress dialog added for loading and saving projects.
- SLPK tiles are now uncompressed on import, leading to faster loading with little change in file size.
- Scale bars now save individual properties as well as global.
- Scale bars can now be moved iteratively with "3D Translate" button.
- Auto units option added for scale bars and measure tool (automatically show m, cm, mm appropriate for measurement size).
- Fixed an issue with "correct from GCP" inverting the mesh.
- Added correct and scale option for GCP corrections.
- Improved speed of mesh rendering.
- Improved rendering speed of photomesh tiles (legacy feature - please use SLPK instead)
- Better notification badges on the trees for mesh status