Point Clouds
Right-click commands for Point Clouds in the Data Tree.
Source resources: IDR_DT_POINTCLOUD_ITEM, IDR_DT_POINTCLOUD_GROUP.
Item Context Menu
Right-click an individual point cloud in the Data Tree.
Actions
- Navigate To — Navigate to the item in the 3D view (
ID_POPUP_ITEM_GOTO) - Set As Active — Activate the current object to access its entended menu. (
ID_PCLPOPUP_MAKEACTIVE) - Look Through — Look Through (
ID_POINTCLOUDS_LOOKTHROUGH) - Duplicate — Duplicate (
ID_POINTCLOUDS_DUPLICATE) - Export — Export (
ID_PROJEXP_EXPORT) - Reload Original — Reload original (
ID_POINTCLOUDS_RELOADORIGINAL) - Mark As Modified — Flag this mesh as modified so changes are tracked for saving. (
ID_MESH_FLAGASEDITED) - Delete — Delete (
ID_POINTCLOUDS_DELETE) - Cancel Operation — Cancel the operation currently running on this mesh. (
ID_DEFAULTITEM_ENDPROCESS)
Selection submenu
- By RGB Color — By RGB Color (
ID_OPERATIONS_SELECTUSINGRGBVALUES) - Inside Visible Polylines — Inside Visible Polylines (
ID_OPERATIONS_SELECTINSIDEVISIBLEPOLYLINES) - Around Visible Objects — Around Visible Objects (
ID_OPERATIONS_DECIMATE34317) - Isolated Points — Isolated Points (
ID_OPERATIONS_REMOVEISOLATEDPOINTS) - Deselect All — Deselect All (
ID_POINTCLOUDS_DESELECTALLVERTICES) - Delete Selected — Delete selected (
ID_POINTCLOUDS_DELETESELECTEDPOINTS)
Filtering & Cleanup submenu
- Filters
- Voxel 2D — Subsample vertices to one per 2D (X-Y) voxel cell. (
ID_POINTCLOUD_FILTERS_VOXEL2D) - Voxel 3D — Subsample vertices to one per 3D voxel cell. (
ID_POINTCLOUD_FILTERS_VOXEL3D)
- Voxel 2D — Subsample vertices to one per 2D (X-Y) voxel cell. (
- Decluster — Decluster (
ID_OPERATIONS_DECLUSTER) - Remove Duplicates — Remove duplicates (
ID_OPERATIONS_REMOVEDUPLICATEPOINTS) - Reduce Overlap — Reduce overlap (
ID_POINTCLOUDS_OVERLAPREDUCTION) - Clip By Range — Clip By Range (
ID_POINTCLOUDS_CLIPRANGE) - Delete
- Filtered Points — Filtered Points (
ID_ELIMINATE_FILTEREDDATA) - Selected Points — Delete selected (
ID_POINTCLOUDS_DELETESELECTEDPOINTS) - Restore Deleted — Restore Deleted (
ID_POINTCLOUDS_UNDELETEALL)
- Filtered Points — Filtered Points (
- Intensity Correction (Prototype) — Correct Intensity for Range (
ID_OPERATIONS_INTENSITYCORRECTION)
Transform submenu
- Scale — Scale the mesh by a factor along one or more axes. (
ID_OPERATIONS_SCALE) - Rotate — Rotate (
ID_OPERATIONS_ROTATE) - Translate — Translate the mesh by a specified offset. (
ID_PROJEXP_TRANSLATE) - Import Transform Matrix — Import SOCS Matrix (
ID_POINTCLOUDS_IMPORTSOCSMATRIX) - Set Scanner Origin — Set Origin (
ID_POINTCLOUDS_SETSCANNERORIGIN) - Remove Dip — Rotate the mesh so its best-fit plane is horizontal (removes mean dip). (
ID_OPERATIONS_REMOVEDIP) - Swap X and Y Axes — Swap the X and Y coordinates of all vertices. (
ID_SWAPAXES_SWAPXANDY) - Swap X and Z Axes — Swap the X and Z coordinates of all vertices. (
ID_SWAPAXES_SWAPXANDZ) - Swap Y and Z Axes — Swap the Y and Z coordinates of all vertices. (
ID_SWAPAXES_SWAPYANDZ) - Copy Origin Position — Copy origin position (
ID_SCANNERPOSITION_COPYSCANPOSITION) - Paste Origin Position — Paste origin position (
ID_SCANNERPOSITION_PASTESCANPOSITION) - Clamp To Boundaries — Clamp mesh vertices to a bounding box or surface limits. (
ID_TRANSFORMS_CLAMPLIMITS) - Coordinate Conversion
- Between Coordinate Systems (CRS) — Reproject the mesh from one coordinate reference system to another. (
ID_CONVERTCOORDINATES_CRSTOCRS) - Meters to Feet — Convert vertex coordinates from metres to feet. (
ID_PCLPOPUP_CONVERT_METRESTOFEET) - Feet to Meters — Convert vertex coordinates from feet to metres. (
ID_PCLPOPUP_CONVERT_FEETTOMETRES) - Suggest UTM Zone — Suggest a suitable UTM zone for the mesh based on its position. (
ID_CONVERTCOORDINATES_SUGGESTUTMZONE)
- Between Coordinate Systems (CRS) — Reproject the mesh from one coordinate reference system to another. (
Attributes & Analysis submenu
- Tensor Analysis — Tensor Analysis (
ID_ATTRIBUTES_TENSORANALYSIS) - Range — Range (
ID_ATTRIBUTE_RANGE) - Elevation — Elevation (
ID_ATTRIBUTE_ELEVATION) - Laser Spot Size — Laser Spot Size (
ID_ATTRIBUTES_LASERSPOTSIZE) - Nearest Neighbor Distance — Nearest Neighbor Distance (
ID_ATTRIBUTES_DISTANCETOCLOSESTPOINT) - Best Fit Plane — Best Fit Plane (
ID_POINTCLOUDS_BESTFITPLANE) - 2D Convex Hull — Compute the 2D convex hull of the mesh vertices in plan view. (
ID_OPERATIONS_CONVEXHULL2D) - Color Conversion
- RGB to Greyscale — Convert per-vertex RGB to a single greyscale attribute. (
ID_ATTRIBUTES_GREYSCALEFROMRGB) - RGB to XYZ Colorspace — Convert per-vertex RGB to CIE XYZ colour space. (
ID_COLOURSPACE_RGBCHANNELSTOXYZ) - RGB to LAB Colorspace — Convert per-vertex RGB to CIE LAB colour space. (
ID_COLOURSPACE_RGBCHANNELSTOLAB) - RGB to HSV Colorspace — Convert per-vertex RGB to HSV colour space. (
ID_COLOURSPACE_RGBCHANNELSTOHSV)
- RGB to Greyscale — Convert per-vertex RGB to a single greyscale attribute. (
- Classification
- Between Surfaces — Classify triangles by their position between two reference surfaces. (
ID_CLASSIFY_BETWEENSURFACES)
- Between Surfaces — Classify triangles by their position between two reference surfaces. (
- Calculator — Open the attribute calculator to derive new attributes from expressions. (
ID_ATTRIBUTES_CALCULATOR) - Inverse Distance Weighting (IDW)
- From Visible Polylines — Interpolate an attribute from the visible polylines onto the mesh using inverse distance weighting. (
ID_IDW_FROMDISPLAYEDPOLYLINES)
- From Visible Polylines — Interpolate an attribute from the visible polylines onto the mesh using inverse distance weighting. (
Split & Merge submenu
- Using Octree — Using Octree (
ID_POINTCLOUDS_OCTREESPLIT) - Split By Axis
- Along X — Along X (
ID_TILESPLIT_SPLITALONGX) - Along Y — Along Y (
ID_TILESPLIT_SPLITALONGY) - Along Z — Along Z (
ID_TILESPLIT_SPLITALONGZ) - Into Tiles — Into Tiles (
ID_TILESPLIT_SPLITASTILES)
- Along X — Along X (
- Merge — Merge (
ID_POINTCLOUDS_MERGE) - Group — Group the selected items into a single project tree entry. (
ID_PROJEXP_GROUP) - Ungroup — Ungroup the selected group, restoring its contents to the parent. (
ID_PROJEXP_UNGROUP)
Surface Generation submenu
- Create Mesh
- Delaunay Triangulation (2D) — Triangulate the Point Cloud (
ID_PCLPOPUP_TRIANGULATE) - Greedy Projection (3D) — Greedy Projection (3D) (
ID_MESHING_GREEDYPROJECTION) - Poisson Reconstruction (3D) — Poisson Reconstruction (3D) (
ID_MESHING_POISSONRECONSTRUCTION)
- Delaunay Triangulation (2D) — Triangulate the Point Cloud (
- Digital Elevation Model (DEM) — Digital Elevation Model (DEM) (
ID_OPERATIONS_CREATEDEM) - Ground Surface Model — Ground Surface Model (
ID_OPERATIONS_CREATEDEM_GROUND) - Points To Grid — Points To Grid (
ID_SURFACEGENERATION_POINTSTOGRID)
Visualization submenu
- False Color
- By Attribute — Display the mesh with a false-colour ramp coloured by a chosen attribute. (
ID_MESH_FALSECOLOUR_ATTRIBUTE) - By Elevation — Display the mesh with a false-colour ramp coloured by elevation. (
ID_MESH_FALSECOLOUR_ELEVATION)
- By Attribute — Display the mesh with a false-colour ramp coloured by a chosen attribute. (
- Align Normals — Align normals (
ID_OPERATIONS_CONFORMNORMALS)
Optimization submenu
- Generate Level of Detail (LOD) — Generate level of detail (LOD) (
ID_PCL_OPERATIONS_LOD) - Rebuild Partition Tree — Rebuild the spatial partition tree used for fast queries and rendering. (
ID_OPERATIONS_REGENERATEPARTITIONTREE) - Load Into Memory — Load the entire mesh into memory for faster access at the cost of RAM. (
ID_OBJECTS_MAKERESIDENT) - Unload From Memory — Drop from Memory (
ID_POINTCLOUDS_DROP)
Debug (Use With Caution) submenu
- Randomise Position — Randomise Position (
ID_DEBUG_RANDOMISEPOSITION) - Force Crash (DO NOT USE) — For testing the crash reporting system (
ID_DEBUG_FORCEACRASH) - Spherical to Cartesian — Spherical to Cartesian (
ID_DEBUG_SPHERICALTOCARTESIAN) - Cartesian to Spherical — Cartesian to Spherical (
ID_DEBUG_CARTESIANTOSPHERICAL)
Group Context Menu
Right-click the Point Clouds parent group / list header in the Data Tree.
Actions
- New Point Cloud — Create a new object based for this type (
ID_GROUPPOPUP_NEW) - Group — Group the selected items into a single project tree entry. (
ID_PROJEXP_GROUP) - Ungroup — Ungroup the selected group, restoring its contents to the parent. (
ID_PROJEXP_UNGROUP) - Export — Export (
ID_GROUPPOPUP_EXPORT) - Sort By Name (
UNUSED_ID_POINTCLOUDGROUP_SORTBYNAME) - Clear All Items — Clear all items (
ID_GROUPPOPUP_EMPTYLIST) - Download Topography — Download topography (
ID_DOWNLOAD_OPENTOPO)
Import submenu
- From File... — From File (
ID_GROUPPOPUP_IMPORT) - As Tiles... — As Tiles (
ID_POINTCLOUDGROUP_IMPORTASTILES) - Arc Info ASCII (.asc) Folder — Arc Info ASCII (.asc) Folder (
ID_IMPORTFOLDER_ARCINFORASCII) - From RSP (Batch) (
UNUSED_ID_BATCHIMPORT_FROMRSP) - Import Gaussian Splat — Import gaussian splat (
ID_FILE_IMPORT_GAUSSIAN_SPLAT)
Generate Test Data submenu
- Spherical Pattern — Generate artificial spherical pattern (
ID_ARTIFICIALDATA_SPHERICAL) - Map Pattern — Generate artificial map pattern (
ID_ARTIFICIALDATA_MAP) - Gaussian Splat Test — Gaussian Splat Test (
ID_GAUSSIANSPLAT_TEST)